- Jeds half life model viewer update#
- Jeds half life model viewer code#
- Jeds half life model viewer download#
- Jeds half life model viewer free#
So, off you go – grab the latest versions and let me know how you get on. Max 2018 should now realise it’s CAT bone and ignore the mesh. Previously to do this you had to mark the bones as non-renderable so that the mesh of the bone wasn’t exported.
Jeds half life model viewer code#
This might be handy if you use the multi-uv channel approach for packing maps or seamless texture joints.Īlso, in Max 2018, I’ve added some code to correctly identify if you’re using a CAT bone, parent or hub and export those as SMD bones. The SMD Exporter now has an option to set which UV channel to use for your exported mesh. Two plug-ins, SMD Export and Import have had a few updates. This will keep the workload down to something manageable.
Jeds half life model viewer free#
It took some time but it was an interesting exercise.Īs I don’t have as much free time any more and I don’t want to keep mutliple versions of 3D Studio Max and compiler installed, my plan going forward is to try and keep the plug-ins up-to-date, but only to compile newer versions for the latest version of Max. Even though I’m not an active modder any more, I still like dabbling with code and as I hadn’t done anything with C++ for a while I decided to revisit my plug-in codebase.Ī lot’s changed since I last looked at it and I had to re-write a pretty large chunks of code to comply with the latest 3D Studio Max standards and C++11 standards. I did start porting them to 3D Studio Max 2015 but got about 75% of the work done before life got in the way.
Jeds half life model viewer update#
No, I can’t quite believe it either – an actual update after 18 months of nothing.ĭue to various personal factors I haven’t been able to work on any of my old modding tools for a couple of years. It’s Open Source and on GitHub now so if you feel you’d like to contribute, feel free make a fork or submit a push request. I think VTFLib is one of the few tools of mine people are still using so I will endeavour to get it sorted over the summer. I’ve nailed down two off the issues but I think an update of the nVidia library that it uses is desperately needed. It’s got issues and doesn’t compile with newer editions of Visual Studio. Should also note – it seems like Nem, who I wrote VTFLib with has moved on and isn’t really updating the code any more. Be interested to know if anyone would be interested in it still. I might just port it over to QT5 to make it cross platform compatible as a learning exercise if nothing else. When I first wrote it it was for Windows 2000! I think the original codebase that it was based on is so busted now it barely runs on Windows 10.
I have no idea if anyone still uses my Half-Life Model Viewer but I’ve wanted to update and fix it for a while now. I’ve decided to upload the source code for some of my older projects as they aren’t really that useful any more and someone might want to update them or just learn from it. I’ve also started a GitHub account for my projects – feel free to check it out. I admit I actually had this ported over a while ago but I’ve just started a new job and have been so busy I’ve only just been able to get things uploaded. Head over to the 3D Modelling tools page to find the links.
Jeds half life model viewer download#
The version numbers haven’t changed but I’ve updated the download files to include the 2020 files. I’ve now updated all my 3DS Max plug-ins to support 3D Studio Max 2020. 3D Studio Max 2020 plug-ins and new GitHubĪlmost a year since my last post on this blog, it’s becoming a habit…